Augmented reality is making its way into our daily lives

As augmented reality begins to develop more and more, many sectors are taking advantage of this new technology to integrate it into our daily lives. Commerce, medicine, culture, education and video games have all benefited from augmented reality.

Augmented reality in everyday life

Since the 1990s, a new technology has emerged: augmented reality.
Its principle: to immerse the user in an immersive experience by superimposing digital content onto the real world. More and more people are now using augmented reality in their daily lives without even realising it.

In general, it is mainly on the smartphone that augmented reality is used. Indeed, it is what allows you, for example, to measure the dimensions of a piece of furniture or a room thanks to the "measure" functionality on IOS, but also to display an itinerary, or even find the location of your car thanks to the rear camera of your smartphone.
For more advanced research, there are dedicated applications, for example Slice provides a virtual pattern in the shape of a pizza, allowing you to cut exactly the number of slices you choose. Other platforms such as Ikea Place will allow you to decorate your environment and visualise your future purchases at home. But applications such as Skyview, which are more astronomy-oriented, will also allow you to identify stars or constellations with your smartphone.

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However, augmented reality can also count on sportsmen and maintenance professionals to support its use. It is through glasses that augmented reality has manifested itself for them. A tool that allows them to have their hands free while obtaining information on their physical efforts and on the steps to take regarding a device. A real technological asset, which offers them the possibility of doing several things at the same time: analysing their data and implementing what is announced.

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Augmented reality in the fields of culture, education and the environment

Augmented reality is therefore a benefit for society as a whole, as it is present in everyday life. Nevertheless, augmented reality also interacts with essential notions such as culture, education or the environment. To continue to educate, and to move in a different way, is what these different sectors wanted to do.

Indeed, it is in the field of culture that augmented reality has made its appearance. Some international museums such as the MET, the Musée d'Orsay or the Olympic Museum have set up virtual tours featuring certain exhibits and animals, using image recognition, which, with the help of a camera, detects the monument and then displays a precise description of it on the screen.

This principle is also available on the Art & Culture developed by Google, which allows its users to visualise certain prehistoric animals in 3D. A realistic visual interaction allowing them to acquire more subscribers.

These virtual tours have also had a positive impact on ecology, because as the Graceland Museum in Memphis points out, many visitors cannot access them because of their geographical distance. This is why it is counting on the accessibility of this system to attract more foreign visitors. This solution is beneficial to the museum's profitability but also to the environment, since it reduces the number of journeys and therefore pollution. It should also be noted that more and more events are held virtually, thus contributing to this change.

In addition, augmented reality is also used for educational purposes, as some textbooks have gone digital and interact with a smartphone to provide multimedia content. The press and media also use this system but through a QR code displaying additional information or showing 3D objects related to the written article.

The possibilities of augmented reality for developing the business and digital marketing of certain shops

Augmented reality is also used for its multitude of possibilities, so it can be adapted and personalised according to the desires of each person. This is what companies have understood. Indeed, different brands use this tool to promote their products and thus push the consumer to buy. A marketing tool appreciated for its commercial quality.

Among the different services offered by augmented reality, here are the ones used by companies:

Virtual fitting  : Many major chains such as h&m, asos, l'oréal and optic 2000 have offered their users the chance to test their products directly on themselves.

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Visualising products in augmented reality in the user's environment: thanks to the Ikea Place application, each customer can now try out the models that interest them in their cabin and adapt them to the colour and size they want.

Customer interaction Toy shops are the biggest users of 3D catalogues. They display and animate some of their children's products to create a link with their customers.

Industrial support Augmented reality: some manufacturers, such as BMW, provide their employees with augmented reality goggles, enabling them to get help on the steps to follow when manufacturing a part, for example. A valuable aid that has proved effective and is now being used in other areas.

From a marketing point of view, augmented reality has also become useful for brands that use it to good effect:

Immersive marketing for information purposes Like museums, some luxury and jewellery brands have set up an open space in their showrooms dedicated to sharing information about the stages in the object's design. This can also apply to bottles of wine, which have a QR code on their labels to indicate their composition and the estate where the bottle was made.

Augmented reality merchandising This is what Nike recently proposed with its connected mirror principle, which allowed visitors to try on shoes without actually trying them on.

Promotional marketing For example, in the case of a competition organised by certain companies using image recognition as soon as the product is scanned. This is often what soda or biscuit brands do to get maximum exposure.

Immersive experience for video games

Augmented reality games are obviously an aspect of augmented reality that should not be overlooked. A playful asset developed by many applications. It is especially with the Pokemon Go application that augmented reality became popular. Users could then catch their favourite Pokémon in their environment and then go hunting for them in the most mythical places in their cities. 

Recently, Nintendo has sparked interest in the launch of the Mario kart game. This new version, which has been eagerly awaited by fans of the game, will take them straight to the go-kart track of the race.

Different game principles, both taking the user's world and adapting it to the game's characters, were to be implemented.

Advances in medicine

Thanks to its rich technological progress, and the research of many engineers. Augmented reality is also entering the medical sector. Within a few years, some surgeons will be guided by virtual elements superimposed on the patient's body. However, a French octogenarian has already been operated on by a surgeon equipped with an augmented reality headset. A successful operation allowed the doctor to virtually superimpose the patient's scans during the operation and to see the exact location of the joint directly on her body via a marker. This information tells him, for example, exactly where he should make the incision.

In addition, augmented reality is set to revolutionise optical lenses with the Mojo project. A collaboration between a former Google and Apple employee that was originally intended for the visually impaired but will be sold to the general public in the years to come. In these lenses, a 14,000 pixel screen will be integrated capable of displaying augmented reality elements in an extremely clear manner and controlling the interface, in the manner of Google Glass.

From education to video games, commerce and marketing. Augmented reality is becoming more and more a part of our daily lives and is being adopted by a number of sectors. A technology that is likely to grow even more with the arrival of 5G but also with the expansion of the augmented reality market.

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